• Question: What was the most surprising thing about the fog today?

    Question: What was the most surprising thing about the fog today?

    That the smoke from the chimneys on the houses mixed with the fog and made it even thicker so you couldn’t drive through it.

    Ari, 5

    This was a good one! It was a very foggy day, but manageable. We were trying to drive down to a local playground and had to take an alternate route because the chimney smoke from a house near a roundabout on the way was creating a blanket of fog (smog?) so thick that we couldn’t see more than a metre in front of us, so we slowly looped around the roundabout and found a less terrifying route.

  • Ghoulish goodies

    Ghoulish goodies

    Wouldn’t be Halloween without an on-theme treat or two.

  • Baboró 2023

    Galway’s got a lot going on for such a small city, and this time of year there’s a children’s festival on called Baboró. Since we arrived right before Covid struck, (and last year Ari wasn’t the right age for any of it) we’d never been, but this year we pounced when the programme was announced and picked up a bunch of tickets.

    Saturday 14th October

    For our first day, we got Dough Bros in town before Nathalie took Ada to a Universe in the Mick Lally Theatre and Ari and I walked to the university for Club Origami, a beautiful dance event in the O’Donoghue Theatre.

    Here’s a little peek of it:

    Trailer for Club Origami

    It’s a beautiful show that starts slow, with two performers creating simple origami shapes outside the theatre before inviting the kids present to create their own simple folded shapes.

    They gather everybody’s creations and lead us into the theatre where we sit on the floor in rows delineated by precisely-folded strips of paper. A musician plays a xylosynth to one side, creating a really beautiful “indie-movie” soundtrack to the expressive dance woven with exquisite paper models and props. Ari was rapt!

    Then the real fun begins. To one side of the stage is a huge pile of artfully torn up paper. The performers take turns carrying armfuls to the centre of the stage and tossing it in the air. They get more frantic. More chaotic. They change into costumes styled to look like shredded paper. It looks incredibly fun – and then they invite all the children to participate! Ari dove in and had a blast literally tearing it up.

  • Spooky adventures with dry ice

    Spooky adventures with dry ice

    I had to use dry ice on a recent photoshoot, and luckily, I got to take the remainder of it home, so we got stuck in to all sorts of dry ice experiments.

    Including:

    Dry ice cream (verdict: we went with double cream, which was a bit much. A lighter cream might have been better. Also: slightly terrifying to eat something that might contain shards of something that would frostbite your mouth.)

    We had better luck with some boozy concoctions: a witchy margarita and dry ice cold brew.

  • Ari’s First Game

    Ari’s First Game

    I make games for a living, but I love to do my own projects when I can. Sitting at my desk all day for work, I usually don’t enjoy designing on my computer, there are too many tasks or distractions ready to soak up what little time I have. I’m also not in the flow of design enough to get good use out of a blank piece of paper and a pen.

    A few years ago I heard Brenda and John Romero speak about how they made Gunman Taco Truck, the clever, fun and bonkers arcade-action game, conceived of and designed by Donovan, Brenda’s (and John’s step-)son. They spoke about how they’d give him fill-in-the blank template sheets to draw and design on, answering key questions about behaviours, stats, and visual design. “I want a monster that spits fireballs!” Hand him a sheet and let him go nuts.

    I liked the idea so much that I made up a series of simple templates for myself that could work for an element in any game and printed out a big stack of them, leaving them in a folder with some pencils. Now and then I’d sit down and sketch out some silly idea, screen or level, date and name it, pop it in a folder and forget about it.

    You can get these from my gitlab.

    The real joy here was when I had a minute at the kitchen table with Ari and showed him the blank sheets. I asked him if he wanted to try drawing some ideas – he’s never really seen us draw and so I think has never been comfortable doing freeform art in front of us – but he jumped at the chance, grabbed a sheet and drew what was very clearly a rocket. “Look dad, this is a rocket flying through space!”. Then he grabbed another one and drew strange irregular ovals, and explained “this is the bacon on the road on the way to the rocket. Careful you don’t slip on it!”

    Now that’s an interesting idea.

    Our first sketches of The Bacon Game (nicknamed The Bacon Slip by me).

    Building it

    Things kicked off in life and work as they do and this was put on the back burner for a couple of months, but at the end of the summer I sat down for a few hours and pulled together a very simple little prototype using some assets from a pack I’d picked up a while ago.

    I deployed the build to a private itch.io page and fired it up on my Steam Deck, connected the Deck to the TV and handed Ari a controller. I had given him one button and a single axis on one stick (he had only very recently turned five and hadn’t played many games). The triumph and the joy on his face was a thing to behold – he had seen it and I had built it.

    He immediately had feedback (like any good creative director) – we needed to change the character’s sticky-upy hair, add an inventory, add a punishment for slipping. I took down notes (and some of my own ideas) very quickly:

    A few weeks later I had started to make up a list of tasks and was going to tackle them in order when Unity decided to self-destruct, and so instead I’ve been using this as an opportunity to learn Godot, and build a game for Ari in an engine that won’t try to charge him 10c every time he runs it forever, or something ridiculous like that.

    I look forward to sharing more of it once it’s a little farther along (which may be a very long time from now 😆).