• Ari’s First Game

    Ari’s First Game

    I make games for a living, but I love to do my own projects when I can. Sitting at my desk all day for work, I usually don’t enjoy designing on my computer, there are too many tasks or distractions ready to soak up what little time I have. I’m also not in the flow of design enough to get good use out of a blank piece of paper and a pen.

    A few years ago I heard Brenda and John Romero speak about how they made Gunman Taco Truck, the clever, fun and bonkers arcade-action game, conceived of and designed by Donovan, Brenda’s (and John’s step-)son. They spoke about how they’d give him fill-in-the blank template sheets to draw and design on, answering key questions about behaviours, stats, and visual design. “I want a monster that spits fireballs!” Hand him a sheet and let him go nuts.

    I liked the idea so much that I made up a series of simple templates for myself that could work for an element in any game and printed out a big stack of them, leaving them in a folder with some pencils. Now and then I’d sit down and sketch out some silly idea, screen or level, date and name it, pop it in a folder and forget about it.

    You can get these from my gitlab.

    The real joy here was when I had a minute at the kitchen table with Ari and showed him the blank sheets. I asked him if he wanted to try drawing some ideas – he’s never really seen us draw and so I think has never been comfortable doing freeform art in front of us – but he jumped at the chance, grabbed a sheet and drew what was very clearly a rocket. “Look dad, this is a rocket flying through space!”. Then he grabbed another one and drew strange irregular ovals, and explained “this is the bacon on the road on the way to the rocket. Careful you don’t slip on it!”

    Now that’s an interesting idea.

    Our first sketches of The Bacon Game (nicknamed The Bacon Slip by me).

    Building it

    Things kicked off in life and work as they do and this was put on the back burner for a couple of months, but at the end of the summer I sat down for a few hours and pulled together a very simple little prototype using some assets from a pack I’d picked up a while ago.

    I deployed the build to a private itch.io page and fired it up on my Steam Deck, connected the Deck to the TV and handed Ari a controller. I had given him one button and a single axis on one stick (he had only very recently turned five and hadn’t played many games). The triumph and the joy on his face was a thing to behold – he had seen it and I had built it.

    He immediately had feedback (like any good creative director) – we needed to change the character’s sticky-upy hair, add an inventory, add a punishment for slipping. I took down notes (and some of my own ideas) very quickly:

    A few weeks later I had started to make up a list of tasks and was going to tackle them in order when Unity decided to self-destruct, and so instead I’ve been using this as an opportunity to learn Godot, and build a game for Ari in an engine that won’t try to charge him 10c every time he runs it forever, or something ridiculous like that.

    I look forward to sharing more of it once it’s a little farther along (which may be a very long time from now 😆).

  • And so it begins…

    And so it begins…

    Ada started solids this weekend. We kicked things off with a Green Earth Organics order, and she so far has tried broccoli, black beans and avocado. Shout out too to the very handy Solid Starts website and app, which is filled with useful info and visual ‘how to serve’ guides.

    So excited for her (though we had very much blocked how insanely messy things get).

  • Real life Octonauts in Galway

    Real life Octonauts in Galway

    Today in Ari’s class’ parents WhatsApp group, someone mentioned that a scientific research ship was moored in the Galway docks and was open to visitors. Nathalie quickly booked a couple of free tickets and when the time came, we told Ari that we were going to visit a boat that sailed around the world studying sea creatures – just like the Octonauts!

    A crude pano of the Tara.

    First there was a fifteen minute talk by a media crew member whose job it was to take photos and make videos and films about the project – like Dashi in Octonauts! – and she showed us photos of when the ship travelled across the North Pole, and also when it explored up the Amazon River. She told us interesting things about the ship, like how they didn’t have to worry too much about drinking water out at sea because they had a desalinator on board to make sea water potable, but they had to carry a lot on the Amazon because the water wasn’t safe to drink.

    The “rosette” – twelve canisters that can be filled with seawater at different depths.

    After that we went to the stern of the boat where a researcher on the scientific team showed us the “rosette” which they used to sample seawater at different depths. Ari followed the explanation, clearly following much better than I would have expected of a five-year-old.

    Then they pointed out the filters and nets they use to capture different types of plankton, and the microscopes they used to analyse them.

    At one point Ari whispered in my ear “You’re right, daddy, she’s a real-life octonaut!”

  • We’re at Barna woooooooods!

    We’re at Barna woooooooods!

    When Ari was just a lil baby we got him his own camera, this is one of a series of posts of photos from his camera. Titles by Ari!

  • Apple picking

    Apple picking

    We visited friends today in their new home, and it had the most gorgeous apple tree.

    They kindly invited Ari to pick some and we came home with quite the tasty haul!